04 December 2012, 02:51 PM IST
Ask most hardline Role Playing Game fans and there are good chances that they will say that the greatest cRPG of all time is Planescape:Torment. An amazing setting: Sigil, city of doors, the center of the multiverse, ruled by the enigmatic Lady of Pain, beset by factions - the Mercykillers, the Dustmen, the Harmonium; incredible characters: the Nameless One, a man who cannot die; a flying - and very talkative - skull, a chaste succubus, a moody Githzerai with a moodier blade, a burning man, a justice obsessed suit of armour and several others; a grotesque bestiary and an incredible story (more than 5000 pages worth of text) all combine to make it a classic. (You can find the original -foul mouthed- game pitch here)
But this is not about Planescape Torment. Nor is it about any of the classic RPGs from the Infinity engine era - Baldur's Gate, Icewind Dale - even The Temple of Elemental Evil. It's about a game that could never have been made in 2012 - a fantasy RPG that targets only the PC (and Mac and Linux), without console support. An isometric turn-based game that now seems - oh - so turn of the century.
Chris Avellone - the man behind Torment, Star Wars: Knights of the Old Republic II, Neverwinter Nights 2: The Mask of the Betrayer and the Fallout: New Vegas expansions is also one of the men behind Project Eternity. Others include Josh Sawyer, another old RPG hand, whose credits include Icewind Dale, Neverwinter Nights 2 and Alpha Protocol and Tim Kain, who has worked on Arcanum, Vampire: The Masquerade and The Temple of Elemental Evil.
When Obsidian Entertainment (where these three work) announced a Kickstarter project titled Project Eternity with a funding goal of 1 million dollars on September 16th, it described it thus.
Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur's Gate, Icewind Dale, and Planescape: Torment.
Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that's why we're here - we need your help to make it a reality!
Eternity met its goal in a little over 24 hours. In the month of funding, the game raised nearly 4 million dollars, becoming the most funded Kickstarter video game. As Avellone put it, when asked if he was surprised by the response, "'Surprised' would be an understatement. I couldn't tear myself away from the Kickstarter page, and when it got funded so fast, I was floored. And happy. And then terrified...But the fans didn't respond that way, and they really came through in a way we never expected. It's been a huge morale boost for the company, and everyone here is really happy to be able to see that level of enthusiasm from the RPG'ers who love these types of games."
As a fan of old school RPGs, all I can say is "Thank God for Kickstarter". While the big studios may throw their money about trying to make the next Call of Duty and multiplayer for every one - (even Bethesda - was anyone else shocked by the announcement of The Elder Scrolls Online?), I know that there is one game that I will definitely play coming up. Just...don't screw it up, Obsidian.
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